; zebroceronte
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from the tutorial images photoshop and like it we will try to implement iWARP (interactive deformation.) Gimp boarded the two images and make more transparent the zebra to see what will be the most suitable for their accommodation
I chose to make selections in areas of the anatomy of the rhino to implement iWARP because it allows us more control over the deformation and which does not pass the selección.He limits worked with Quick Mask.
quarter In the image I had to correct the forefoot seleeción excluding the background as shown below:
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Now duplicate the layer rhino, colors> desaturate> media . combine layers of the head and iWARP of selections made in overlay with the desaturated.
Now we apply the desaturated transparent layer mask and work using brush feathered edges white:
Now we apply the desaturated transparent layer mask and work using brush feathered edges white:
guess there will be some bugs to correct but the idea is to establish a "method"
, The original tutorial can be found at Worth1000 well as images of departure.
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